Where to find call of duty 4 intel

It was the top-selling game worldwide for , selling around seven million copies by January and almost sixteen million by November As opposed to earlier games in the Call of Duty series , the game features modern equipment and new features, many exclusive to the multiplayer part of the game, such as "killstreaks"; killing a number of enemies without the player dying in between kills allows access to various assets including airstrikes and helicopter support.

A character can be positioned in one of three stances: standing, crouching, or prone, each affecting the character's rate of movement, accuracy, and stealth. Using cover helps the player avoid enemy fire or recover health after taking significant damage. As such, there are no armor or health power-ups. When the character has taken damage, the edges of the screen glow red and the character's heartbeat increases. If the character stays out of fire, the character can recover. When the character is within the blast radius of a live grenade, a marker indicates the direction of the grenade, helping the player to either flee or toss it back to the enemy.

The player takes on the role of various characters during a single-player campaign. The characters' involvement in the plot occurs simultaneously and overlaps the events in the game. As such, the player's perspective changes from one character to another between missions. Each mission features a series of objectives; the player is led to each objective with the heads up display , which marks its direction and distance.

Some objectives require that the player arrives at a checkpoint, while other objectives require the player to eliminate enemies in a specified location, stand their ground to defend an objective, or plant explosive charges on an enemy installation. After completing the campaign, a special epilogue mission is unlocked for play. The mission itself has no bearing on the campaign plot, and focuses on an SAS squad fighting terrorists that have hijacked an airplane and taken a VIP hostage. The main campaign features 30 collectible pieces of intel that award the player with game cheats and visual filters such as infinite ammunition, cluster grenades, and increased contrast.

Call of Duty 4: Modern Warfare features team-based and deathmatch -based multiplayer modes on various maps. Each mode has an objective that requires unique strategies to complete. If the points are even when the time expires, Sudden Death mode is activated in which there is no re-spawning and the team who either has the last man standing, or achieves the objective first are the winners.

If the player is in either of the two matches, then there is an Overtime match, in which the next team to win is rewarded the victory. The player's performance in the multiplayer mode is tracked with experience points , which can be earned by killing opposing players, completing challenges, completing objectives, or by completing a round or match.

As the player gains experience, they advance in level, unlocking new weapons, perks, challenges, and gameplay modes. The highest obtainable level is 55, but on the console versions of the game, the player has the option to enter "Prestige" mode, which returns their level to one and removes all accumulated unlockables.

This process can be repeated up to 10 times with a different insignia being given each time. As the player advances in levels and goes up higher in prestige, they earn the ability to customize their classes; this includes selecting their main weapon, sidearm and special grenade type. Additionally, the player can select 3 perks, one from each of the three "Tiers", that can customize their character further. Perk effects include, but are not limited to, extra ammunition, increasing bullet damage by the player, or dropping a live grenade when the player is killed.

The player is also given the choice to complete challenges in order to receive even more experience points; challenges include achieving a certain number of kills with a specific weapon, shooting down a helicopter or performing a number of headshots. Additionally, when the player attains a certain amount of headshots with a specific weapon, excluding sidearms, the player unlocks extra weapon "camos", or camouflage, to use for that specific weapon. During the single-player campaign, the player controls six different characters from a first-person perspective. Finally, the player may control Yasir Al-Fulani, the president of an unnamed Middle Eastern country in the game before he is executed, although he has no freedom of action beyond turning his head.

The game's non-playable characters NPCs feature prominently in the story: Captain Price and his right-hand man, Gaz voiced by Craig Fairbrass , serve as mentors to Soap. The antagonists in the story include Imran Zakhaev voiced by Yevgeni Lazarev , the leader of the Russian ultranationalist party and the main antagonist of the game; Khaled Al-Asad, the commander of the revolutionary forces in the Middle East and an ally of Imran Zakhaev; and Victor Zakhaev, the son of Imran Zakhaev and a priority figure in the ultranationalist party.

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In , a civil war has broken out in Russia between its government and ultranationalists who seek to restore Russia to its Soviet-era glamor. Al-Asad is ruthless and has extreme anti-Western views , which prompts the United States to invade the country. The platoon attacks a TV station in which Al-Asad was believed to be broadcasting live, but discover only a looped recording.

The group later engages in urban combat in an unnamed city south of the capital. During this time, they help support and subsequently repair a downed M1 Abrams tank to assist them. The group shortly conducts two operations, one which leads them to infiltrate a cargo ship in the Bering Strait.

Neutralizing the armed Russians on board, the group discover a nuclear device labeled in Arabic and retrieve its manifest. The second operation takes them to Russia in order to rescue one of their allies, a Russian informant named Nikolai working within the Ultranationalist party.

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Assisted by Russian loyalist forces, Price's team succeeds in rescuing Nikolai. However, their helicopter is later brought down, forcing the group to make their way through enemy territory with support from an AC gunship before they can be extracted. Intelligence gathered from these two missions indicates that Al-Asad may be in possession of a Russian nuclear device. In the evening of the third day, the U. The assault, however, ends in catastrophe when the nuclear device suddenly detonates , wiping out most of the city along with everyone in it. Refusing to assume Al-Asad dead, Price's strike team supported by Russian loyalists raids a potential safe house in a village in Azerbaijan to eradicate the occupying Russian forces and capture Al-Asad.

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Shortly into the interrogation , Al-Asad's phone rings. After hearing the voice of the caller, Price executes Al-Asad and reveals that the caller was the leader of the ultranationalists: Imran Zakhaev. Price informs his squad about his assassination mission against Zakhaev in Pripyat, Ukraine in In the aftermath of the Chernobyl disaster and the collapse of the Soviet Union , Zakhaev took advantage of the turmoil to profit from nuclear proliferation and used his new wealth to lure soldiers from the Soviet Army to form his ultranationalist party.

Price, then a lieutenant, and his superior, Captain MacMillan, were sent on a black operation to eliminate him. Making their way through Pripyat and into Chernobyl, the two reached their vantage point in an abandoned hotel, with Price firing upon Zakhaev with a Barrett M82 sniper rifle; however, the shot only severed Zakhaev's arm. Price and MacMillan barely escaped Zakhaev's henchmen.

Following the death of Al-Asad, Price's team hold off against Ultranationalist forces who arrive to avenge him. Later, a joint task force, composed of the SAS, Force Recon, and the loyalists, attempt to capture Zakhaev's son, Victor, to learn Zakhaev's whereabouts. After ambushing him in an enemy convoy at a vehicle checkpoint, Victor flees the scene but is soon cornered on the roof of an apartment building.

Refusing to surrender, he commits suicide. Enraged, Zakhaev retaliates by taking control of a nuclear launch facility. An operation is launched by the task force to take back the site from Zakhaev's forces via halo jump. However, Zakhaev promptly launches nuclear intercontinental ballistic missiles at the U. Eastern Seaboard , with the potential of causing 41 million casualties.

The SAS and Force Recon, however, manage to breach the facility, seize the command room and remotely destroy the missiles over the Atlantic Ocean. They escape in military trucks with Zakhaev's forces in hot pursuit. An ultranationalist Mi Hind helicopter destroys a vital bridge and traps the joint force.

In the ensuing fight, a tanker explodes, and many of the group are either killed or injured. Zakhaev himself arrives and begins killing wounded soldiers when loyalists in a Mi Havoc suddenly destroy his Mi Hind and join the fray. Distracted, Zakhaev turns to the loyalist forces at which point Price gives Soap an M; the latter kills Zakhaev and his escort.

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Loyalist forces start tending to the wounded immediately. In the epilogue, the missile incident and the ultranationalists' support of Al-Asad are covered up, thus causing the events of Call of Duty: Modern Warfare 2. Call of Duty 4: Modern Warfare was developed by a team of a hundred people, over the course of two years. While developing the story for Call of Duty 4 , Infinity Ward chose to avoid referencing current, real-life wars, and keep the series' common theme of two opposing forces of similar strength.


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To enhance the realistic feel of the game, the development team attended a live-fire exercise at Marine Corps Air Ground Combat Center Twentynine Palms , a training facility in the California desert. This helped the developers to simulate the effects of being near an Abrams tank when it fires. The team also talked with U. Marines who were recently in combat to get a feel for the background, emotions, and attitude of Marines in combat.

Veterans were also recruited to supervise motion capture sessions and the artificial intelligence design of the game.

The development team designed the online multiplayer component to be balanced and rewarding for new players while still offering something for experienced players. An early idea to implement air support air strikes and attack helicopters involved players fighting over special zones to access a trigger for air support against enemies. This idea was discarded because it discouraged the type of deathmatch gameplay they intended. The killstreak reward system was put in its place to encourage the improvement of player skills. Players were allowed to select weapons before matches to get accustomed to weapons more easily and minimize weapon hunting.

go site Maps were designed primarily for deathmatch games—the developers felt such designs suited other types of gameplay as well. Map layouts were designed to minimize locations players could hide from enemy gunfire. Most of the music for Call of Duty 4: Modern Warfare was written by British composer Stephen Barton , who had also contributed to film scores by Harry Gregson-Williams , to whom, composed the main theme of the game.

Several music tracks from the game are available on Infinity Ward's "7 Days of Modern Warfare" website, and some are available at Barton's own web site. The game runs in a native resolution of p on the Xbox and PS3. Certain objects, such as cars and some buildings, are destructible. This makes distinguishing cover from concealment important, as the protection provided by objects such as wooden fences and thin walls do not completely protect players from harm.

Bullet stopping power is decreased after penetrating an object, and the decrease is dependent on the thickness and surface type of the object. The game makes use of a dynamic physics engine , not implemented in previous Call of Duty titles. Death animations are a combination of pre-set animations and ragdoll physics. Console versions of Call of Duty 4: Modern Warfare run at a consistent 60 frames per second , and the Wii version runs at 30 frames per second. The various criteria are meant to minimize players dying immediately after rejoining a match, or being "spawn-killed" due to players simply waiting for others to "respawn".